![]() ![]() ![]() Th only major effect therefore of an Active Pause, would be that when the plane rejoins reality, time is still real world time, resulting in an unavoidable late arrival. Lots of additional details & consequences to address, but at the end of the Active Pause, the plane should “instantly” start moving in exactly the same was as the moment “Active Pause” was evoked, and all those velocities & accelerations, and AP processing should resume with those saved values. Ie Engines should continue to run, fuel rate should reflect current throttle state etc, but the Fuel Quantity remaining should remain constant during the “Active Pause”. Other smaller details may need to be addressed… Outside, the rest of the world can continue, outside the plane, time ticks by as normal, but to an outside observer the plane is Stationary. Reasoning: Assuming Active Pause’s main purpose is to stop the Aircraft from moving, so that the pilot can “Catch up” with the plane because they are no longer ahead of the plane, and need some time to catch up or address an issue, that if they continue flying, would cause undesirable results. Obviously, when the Active Pause is release, all the above should be restored to their values at the time of the pause. ![]() ![]() It is also not saving and setting any Integration in the AP to zero, and stopping any AP processing or output changes. Whats is not doing is saving & setting their RATES to zero. The Current “Active Pause” is a step in the right direction, but ironically NOT a step in the right “rate of change of direction”Īctive Pause saves and then sets the X, Y & Z velocities to zero, It may/should probably saves the Roll, Pitch & yaw and their rates, "My Personal take as a long time PP and a former FSX beta tester (not a Fs2020 beta tester) and many years in the Aerospace Industry. ![]()
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